Today I will introduce the different types of enemies that are being created for Reap! There are four categories that enemies fall into: Melee, Projectile, Hybrid, and Support. Melee enemies only attack from up close, Projectile enemies only fire projectiles of course, Hybrids are a combination of both Melee and Projectile, while Support enemies are only around to boost their fellow friends' abilities (more health, stronger attacks etc). I will post the design of two of these categories for today. Notice how their names all end in -Reaper ;-)
Melee:
Projectile:
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