DaW is provided with access to some APIs that are necessary to get DaW working with any specific game setup. Use these to help further development.
void StartWave(int waveNumber)
Variables:
waveNumber - The wave number to call
Description:
Trigger a wave number to start playing. Waves can only be started when one is not currently in play.
Example:
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bool HasWaveCompleted(int waveNumber)
Variables:
waveNumber - The wave number to call
Description:
Check to see if/when a specific wave is completed
Example:
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void DeSpawner(GameObject theObject)
Variables:
theObject - The game object prefab to despawn
Description:
Despawns the enemy prefab to take it out of play
Example: