GAC 2D Demo

  
THIS DEMO IS MADE FROM VERSION 1.8 OF GAC

Controls:

Movement: Left/Right Arrow Keys, A and S

Buttons:

Z - Punch (now restricted to only when not levitating - From V1.8 Context Variables for Activators)

Z - Levitate Smash (Restricted to only when levitating - From V1.8 Context Variables for Activators)


X - Charge (now restricted to only when not levitating - From V1.8 Context Variables for Activators)


C - Kick (now restricted to only when not levitating - From V1.8 Context Variables for Activators)


Z + X (Simultaneous) - Static Shock (now restricted to only when not levitating - From V1.8 Context Variables for Activators) - (created using a Synchro Activator)


C -> X -> C (In Sequence) - Roll Attack (now restricted to only when not levitating - From V1.8 Context Variables for Activators) - (created using a Sequence Activator)

Left -> Left (In Sequence) - Left Dash (now restricted to only when not levitating - From V1.8 Context Variables for Activators) - (created using a Sequence Activator)

Right -> Right (In Sequence) - Right Dash (now restricted to only when not levitating - From V1.8 Context Variables for Activators) - (created using Sequence Activator)

V - Levitate/Not levitate (when not levitating/levitating) - (From V1.8 Context Variables for Activators)

Version 1.7 introduced Touch Gestures for use to perform combos. Version 1.8 drastically improves this and now supports PC/MacWeb Player, iOS and Android platforms.


Gestures:
Drag/Gesture Mouse Up (within the Touch Areas Box; Show/Hide the Touch Area Box using TAG Switch button for debugging) - Lightning Uppercut

Drag/Gesture Mouse Down (within the Touch Areas Box; Show/Hide the Touch Area Box using TAG Switch button for debugging) - Charge

Combos:

Combo 1 - Z, Z, Z (Left Punch, Right Punch, Lightning Uppercut)

Combo 2 - Z, Z, X (Left Punch, Right Punch, Kick)
Combo 3 - X, Z (Charge, Lightning Uppercut) 
Combo 4 - X...(wait) Z,  X , Z (Charge, Dash, Lightning Uppercut, Levitate) - (created using Delayed Animations)
Combo 5 - X...(wait) Z,  X , X (Charge, Dash, Lightning Uppercut, Levitate Smash) - (created using Delayed Animations)
Combo 6 - C, Z, X (Kick, Lightning Kick, Lightning Uppercut)
Combo 7 - Drag Mouse Up, Drag Mouse Down (Lightning Uppercut, Levitate Smash-
                  (created using Touch Activator Gestures)

Hint: You can hold down the button to perform the combos; you have control of this if you wanted to restrict this use from GAC.

This demo is to show off some combos you can create using the GAC system. Also, this uses GAC's all new Hit Detection/Reaction and Animation movement features; you can use this to attack the punching bag and see it react based on the type of hit (Lightning Uppercut plays a different damage animation for sandbag)

The demo is just a scratch of how you can create really long and great combos using the system. Credit goes to Redshrike (Stephen Challener), the OpenSurge Team from OpenGameArt.org for the Surge Character Sprites.

Like what you have played in the GAC Demo? CLICK HERE FOR MORE INFO ON HOW GAC CAN IMPROVE YOUR PRODUCTION

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