GAC 3D Demo

   

THIS DEMO IS MADE FROM VERSION 1.8 OF GAC


Controls:

Movement: Arrow Keys, ASDW

Buttons:
Z - Punch (now restricted to only when standing - From V1.8 Context Variables for Activators)

X - Counter (now restricted to only when standing - From V1.8 Context Variables for Activators)

C - Step Backwards (now restricted to only when standing - From V1.8 Context Variables for Activators)

X + C (Simultaneous) - Step Forwards (From V1.4 Synchro-Activators) - (now restricted to only when standing - From V1.8 Context Variables for Activators)

Z -> X -> Z (In Sequence) - Tornado Kick (From V1.5 Sequence-Activators)

V - Crouch (when standing)/Stand (when crouching) - (From the V1.8 Context Variables for Activators)

V - Roll (when running) - (From the V1.8 Context Variables for Activators)

Version 1.7 introduced Touch Gestures for use to perform combos. Version 1.8 drastically improves this and now fully supports PC/Mac,Web Player, iOS and Android platforms.

Gestures:

Drag/Gesture Mouse Up - Backflip Kick (within the Touch Area; Turn On/Off using TAG Switch button) - (From V1.8 Touch Activators for Web/PC/Mac/iOS/Android)

Combos:

Combo 1 - Z, Z, Z (LPunch, RPunch, Hadouken)

Combo 2 - Z, Z, X (LPunch, RPunch, Shoryuken)
Combo 3 - Z, Z, C, X (LPunch, RPunch, ForwardStep, Shoryuken)
Combo 4 - C, Z, Z, X (BackStep, Hadouken, Hadouken, Shoryuken)
Combo 5 - Z, Z...(Wait)...Z (LPunch, RPunch, Taunt) - From version 1.3 Delayed Animations
Combo 6 - Z, Z...(Wait)...C (LPunch, RPunch, SpinKick) - From version 1.3 Delayed Animations
Combo 7 - C, Z,  X+C(Simultaneous) (BackStep, Hadouken, Taunt2) - From version 1.4 Synchro-Activators
Combo 8 - V, Z (when crouching) (Roll, Backflip Kick) - From V1.8 Context Variables for Combos

Hint: You can hold down the button to perform the combos; you have control of this if you wanted to restrict this use from GAC. You can move the character in any direction if you want while doing Tornado Kick.

Custom Combo - Z, Z, C, C, Z, Z, X (This is a combination of Combo 3 and Combo 4).

This demo is to show off some combos you can create using the GAC system. Also, this uses GAC's all new Hit Detection/Reaction and Animation movement features; you can use this to attack the punching bag and see it react based on the type of hit (Shoryuken and Backflip kick plays a different damage animation for sandbag). The demo is just a scratch of how you can create really long and great combos using the system. Credit goes to MU4MA6 from the Asset Store for this Unity Mask man model.

Like what you have played in the GAC Demo? CLICK HERE FOR MORE INFO ON HOW GAC CAN IMPROVE YOUR PRODUCTION

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